sdli1995/dlssg_for_sm86
Here is a dlssg for RTX30 Series GPU
What it solves
This project enables NVIDIA DLSS Frame Generation (DLSS-G) and accelerated DLSS Super Resolution on older RTX 20 (Turing) and RTX 30 (Ampere) series graphics cards. It bypasses hardware-based restrictions that typically limit these features to newer RTX 40/50 series GPUs, allowing users to improve frame rates in supported D3D12 games.
How it works
It functions as a proxy DLL that intercepts calls between the game and NVIDIA's Streamline/NGX libraries. By rewriting the reported GPU architecture to the game, it tricks the software into enabling features like Frame Generation. It also includes optimized inference kernels that provide performance gains over the standard NVIDIA implementation, with configurable presets for balancing image quality and speed.
Who it’s for
This project is for PC gamers using RTX 20 or RTX 30 series GPUs who want to access advanced frame-generation technology in modern games that would otherwise restrict these features to newer hardware.
Highlights
- Enables DLSS-G (Frame Generation) on RTX 20 and 30 series cards.
- Provides INT8-accelerated Super Resolution for improved performance on older architectures.
- Includes multiple optimization levels (Presets) to trade off between image quality and GPU overhead.
- Supports optional Intel XeSS-FG as an alternative frame generation engine.
- Allows for up to 6X frame generation in games that support Dynamic Multi Frame Generation.
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