fennaraOfficial/fennara-godot-ai
AI chat and agent tooling for Godot, with both MCP support and in-built native chat window.
What it solves
Fennara Godot AI provides a live connection between AI assistants and the Godot game engine. It prevents AI agents from having to guess based on project files alone by giving them real-time feedback from the open editor, such as scene trees, runtime logs, and diagnostics.
How it works
The project implements a Model Context Protocol (MCP) server and a local daemon that bridges requests from AI apps to the Godot editor. It can be used via MCP-capable coding apps (like Cursor, Claude, or Gemini) or through an optional built-in chat dock within the Godot editor itself. The system exposes specific Godot-aware tools that allow agents to inspect nodes, validate scenes, capture screenshots, and run runtime scripts against live scenes.
Who it’s for
Godot developers and teams who want to integrate AI agents into their game development workflow to automate scene editing, script validation, and debugging.
Highlights
- Live Editor Integration: Provides agents with access to scene trees, diagnostics, and runtime logs.
- MCP Support: Compatible with external AI coding apps like Codex, Claude, Cursor, and Gemini.
- MCP-capable tools: Ability to capture screenshots and run one-off scene edit scripts.
- Flexible Model Providers: Supports cloud providers (BYOK) and local providers like Ollama or LM Studio for the built-in chat.
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