youichi-uda/godot-mcp-pro

162 MCP tools for AI-powered Godot 4 development. Scene, animation, 3D, physics, particles, audio, shader, input simulation, runtime analysis, navigation, testing & more. $15 one-time.

What it solves

Godot MCP Pro provides a bridge between AI assistants (like Claude) and the Godot game engine editor. It allows AI to directly manipulate the editor, manage scenes, write scripts, and simulate game input, removing the need for the developer to manually copy-paste code or manually configure nodes and properties.

How it works

The system uses a three-tier architecture: an AI assistant connects via the Model Context Protocol (MCP) to a Node.js server, which then communicates with a Godot editor plugin via WebSockets. This setup enables real-time feedback and full access to Godot's editor API, including the UndoRedo system for easy reversals of AI-driven changes.

Who it’s for

Game developers using the Godot engine who want to integrate LLMs into their development workflow to automate repetitive tasks, build scenes programmatically, or perform complex refactoring across multiple scenes.

Highlights

  • Massive Toolset: Includes 175 tools across categories like Animation, TileMaps, Shaders, Physics, and Audio.
  • Runtime Inspection: Ability to inspect the scene tree and properties of a running game.
  • Input Simulation: Can simulate keyboard, mouse, and and action sequences to test game mechanics.
  • Editor Integration: Supports screenshot capture of both the editor viewport and the running game.
  • Flexible Modes: Offers Full, 3D, Lite, and Minimal modes to accommodate different AI client tool limits.
  • CLI Alternative: Includes a CLI mode for clients that do not support MCP or to reduce context overhead.

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