xiaobiaodu/Mobile-GS

[ICLR 2026] Mobile-GS: Real-time Gaussian Splatting for Mobile Devices

What it solves

Mobile-GS addresses the challenge of achieving real-time Gaussian Splatting rendering on mobile devices, which typically have more limited computational resources than desktop GPUs.

How it works

The project implements a pipeline for creating efficient 3D representations. It involves a pre-training phase called "Mini-Splatting" for both indoor and outdoor scenes, followed by a fine-tuning stage to optimize the rendering quality. The system supports rendering from compressed files to maintain performance and quality.

Who it’s for

This tool is designed for researchers and developers working on 3D scene reconstruction and real-time rendering for mobile platforms.

Highlights

  • Real-time Gaussian Splatting optimized for mobile devices.
  • Supports both indoor and outdoor scene types with specific pre-training configurations.
  • Includes a fine-tuning process to further improve rendering performance.
  • Compatible with standard 3D datasets like Mip-NeRF 360 and Tanks & Temples.

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