shader-effects-inc/shaders
WebGPU components for React, Vue, Svelte, Solid, JS & Framer
What it solves
Shaders provides a declarative, component-based way to implement complex WebGPU visual effects in web applications. It eliminates the need to write manual, boilerplate-heavy GPU code for common UI effects like gradients, noise, blurs, and cursor interactions, while ensuring high performance and cross-framework compatibility.
How it works
It uses a component-based architecture where effects are treated as standard UI components (e.g., <LinearGradient />). These components are nested within a <Shader /> container, which handles the GPU rendering. You can design these effects visually in an online editor and export the code, or use a CLI tool to sync designed effects directly into your project. The library also provides an MCP server and AI skills, allowing coding agents to discover, install, and modify these shaders within your codebase.
Who it’s for
This project is for frontend developers and design engineers who want to integrate high-performance GPU-accelerated graphics into React, Vue, Svelte, or Solid applications without deep expertise in WGSL (WebGPU Shading Language).
Highlights
- Framework Agnostic: First-class support for React, Vue, Svelte, Solid, and vanilla JavaScript.
- Visual Design Workflow: Includes an infinite-canvas editor that generates production-ready component code.
- AI Integration: Features an MCP server and agent skills, enabling AI coding assistants to manage and implement shader components.
- Extensible: Allows developers to define custom shaders using WGSL or built-in primitives.
- Production-Ready: TypeScript-typed, optimized for performance, and SSR-safe.
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