scottstts/Threejs-Awesome-Graphics-Agent-Skills

A three.js agent skills for producing awesome graphics for scenes and games

What it solves

This project provides a specialized "skill pack" for AI agents to help them generate high-quality, sophisticated 3D graphics using Three.js. It addresses the problem where LLMs, while knowing the basic API, often produce "cheap hacks" or visually unappealing results because they lack the specific implementation patterns for professional-grade aesthetics, lighting, and materials.

How it works

Instead of a cheat sheet, the project provides a library of concrete implementation examples and assets. It acts as a vocabulary of sophisticated graphics techniques that agents can reference to learn exactly how to implement complex visual effects. It is designed to be installed directly into the skill directories of various AI coding agents (such as Claude Code, Cursor, and Codex).

Who it’s for

Developers using AI agents to build 3D scenes, games, or interactive experiences with Three.js who want professional-grade visual quality without spending days fine-tuning graphics settings manually.

Highlights

  • Comprehensive Graphics Coverage: Includes expertise in PBR materials, TSL/WebGPU, GLSL, post-processing, and procedural generation.
  • Agent-Compatible: Specifically formatted for installation into popular AI agents like Cursor, Claude Code, and GitHub Copilot.
  • Advanced Procedural Systems: Includes specialized skills for spectral oceans, volumetric clouds, raymarched space effects (like black holes), and procedural vegetation.
  • Visual Validation: Includes a gallery and tools to generate deterministic captures to ensure the visual quality of the examples provided to the agent.

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