facebookresearch/project_superdex
SuperDex brings together a purpose-built physics engine, robotics authoring tools, and a scalable reinforcement learning interface in a unified simulation platform, with VR-based teleoperation and additional capabilities planned for future releases.
Project SuperDex – A Simulation Platform for Dexterous Manipulation
What it is – Project SuperDex is a research‑focused simulation suite that brings together a contact‑rich physics engine, a robotics SDK, a visual authoring tool, and a reinforcement‑learning interface. It is designed for studying and developing algorithms for dexterous, tactile manipulation, including RL, model‑predictive control, and system identification.
Core components
- SuperDex Physics – a “contact‑first” engine that prioritises stable contacts and accurate force/torque sensing, essential for simulating fine manipulation.
- SuperDex Robotics – defines robots (kinematics, sensors, actuators) and lets you compose them into complete simulation configurations.
- SuperDex Studio – a lightweight desktop GUI for turning CAD models and robot descriptions into native SuperDex assets (bots, prefabs, scenes) and visualising them.
- SuperDex Lab – a Gymnasium‑style Python API that exposes the simulation as an MDP, enabling reinforcement‑learning, MPC, and system‑ID experiments.
- SuperDex Teleop (planned for Q4 2026) – an Unreal‑Engine‑5‑based virtual‑reality teleoperation module that runs natively on Quest 3 with low‑latency C++ code.
Why it matters – Dexterous manipulation remains a hard problem for robotics and embodied AI. Existing simulators often struggle with stable contact handling or lack tight integration with learning pipelines. SuperDex aims to fill that gap by offering:
- Precise contact dynamics suitable for tactile tasks.
- End‑to‑end Python bindings so researchers can prototype policies directly from Python while the heavy lifting runs in optimized C++.
- A visual authoring workflow (Studio) that speeds up creating new robots, objects, and task scenes.
- A clear RL interface (Gymnasium‑style) that lets you plug in any RL library.
Getting started (Python)
- Install the helper tool uv and the required system libraries (OpenGL 4.1, X11 on Linux, Xcode tools on macOS, or MSVC + Clang on Windows).
- Clone the
stablebranch of the repo. - Inside the source directory:
uv venv # create a virtual environment uv pip install superdex # install the pre‑built wheels (Python 3.12 only for now) - Run the provided examples, e.g.:
Setuv run --no-project superdex_physics/examples/example_tendon_comparison.py uv run --no-project superdex_robotics/examples/control/example_osc_jsc_control.py uv run --no-project superdex-studio # launch the GUI authoring toolSUPERDEX_PRECISION=doubleto switch to double‑precision calculations if needed.
Building from source – If you need custom builds (e.g., double‑precision, extra GUI tools, or C++‑only libraries), the README provides a step‑by‑step CMake/Ninja workflow. The project prefers Clang ≥ 17 (or Clang 22 on Linux) but can be compiled with other compilers at your own risk.
Documentation & resources – Detailed docs for each module are hosted on the project website:
- Physics:
projectsuperdex.com/physics/docs/overview/ - Robotics:
projectsuperdex.com/robotics/docs/overview/ - Studio:
projectsuperdex.com/studio/docs/overview/ - Lab:
projectsuperdex.com/lab/docs/overview/
License – The core code is Apache 2.0. Assets and documentation are CC‑BY‑4.0, with some optional tools (e.g., superdex_mesh_cli) under GPL 3.0 due to third‑party dependencies.
Citation – If you publish work that uses SuperDex, cite the provided arXiv‑style reference.
Project SuperDex is a genuine, research‑grade robotics simulation platform aimed at AI and machine‑learning practitioners working on dexterous manipulation.
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