cvg/resplat
[ECCV'26 Spotlight] ReSplat: Learning Recurrent Gaussian Splatting
What it solves
ReSplat addresses the challenge of efficiently predicting 3D Gaussian splats from images. It aims to reduce the number of Gaussians required for high-quality reconstruction while providing a mechanism to improve the scene representation during test-time through iterative refinement.
How it works
ReSplat uses a feed-forward recurrent model. It starts with a compact initialization that predicts Gaussians in a subsampled space, using significantly fewer Gaussians than previous per-pixel methods. It then employs a weight-sharing recurrent module that takes the rendering error as a gradient-free feedback signal to iteratively predict updates for the Gaussian parameters.
Who it’s for
This project is for researchers and developers working in 3D scene reconstruction, computer vision, and neural rendering, specifically those utilizing Gaussian Splatting techniques.
Highlights
- Compact Initialization: Predicts Gaussians in a subsampled space, using 16× fewer Gaussians than prior per-pixel methods.
- Recurrent Refinement: Uses a weight-sharing module to refine Gaussians based on rendering error without needing gradients.
- Test-time Adaptation: Allows for iterative improvement of the 3D representation during the inference process.
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