ayushjain1144/trackeverything
Code repository for "TrackEverything: Long Horizon Dense Tracking via De-Duplicating 3D Scene Representations"
What it is
TrackEverything is a research project (paper + upcoming code) from Carnegie Mellon University and Meta on a hard computer-vision problem: dense tracking — following every point in a video across frames — over long time horizons (many seconds or minutes, not just a few frames).
The core idea in the title is "de-duplicating 3D scene representations": instead of tracking pixels directly in 2D (which fails when objects are occluded, blurry, or change appearance), the method builds a 3D representation of the scene and removes redundant/duplicate 3D points so that each tracked point is unique and stable over time. This lets tracks survive long spans where a point disappears and reappears.
Why it matters
Long-horizon dense tracking is a building block for robotics, AR/VR, video editing, and 3D reconstruction — anything that needs to know "where did this physical point go" over a long video. Prior methods drift or lose points over time; this work targets that limitation.
Status
- Paper: available on arXiv (link in README)
- Project page: trackeverything.github.io (with teaser demo)
- Code: not yet released — README says "soon (maybe next week)"
Who's behind it
A mix of academic (CMU) and industry (Meta) researchers, several with strong track records in 3D vision and SLAM (e.g., Tanner Schmidt, Jakob Engel).
Caveat
The README is a bare paper announcement — it gives the title, authors, links, and citation, but no technical details of the method. The explanation above is inferred from the title and the field's context, not from a detailed write-up.
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