Traverse-Research/gpu-allocator
🦀 GPU memory allocator for Vulkan, DirectX 12 and Metal. Written in pure Rust
What it solves
Managing GPU memory manually across different graphics APIs is complex and error-prone. This project provides a unified, Rust-based memory allocator to handle the allocation and freeing of GPU memory for multiple backends.
How it works
The library acts as a memory manager that interfaces with low-level graphics APIs. It allows developers to request memory allocations based on specific requirements (such as size and location) and handles the underlying API-specific logic for Vulkan, DirectX 12, and Metal.
Who it’s for
Developers building high-performance graphics applications, game engines, or GPU-accelerated software in Rust who need a cross-platform way to manage GPU memory.
Highlights
- Multi-API Support: Works with Vulkan, DirectX 12, and Metal.
- no_std Support: Can be used in environments without the Rust standard library.
- Rust-Native: Fully written in Rust for memory safety and performance.
- Visualizer: Includes a visualizer tool to help debug and monitor memory allocations.
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