RLinf/RLinf
RLinf: Reinforcement Learning Infrastructure for Embodied and Agentic AI
What it solves
RLinf provides a scalable and flexible infrastructure for training reinforcement learning (RL) models, specifically targeting Embodied AI (robotics) and Agentic AI. It bridges the gap between simulation and the real world by offering a unified backbone for data collection, supervised fine-tuning (SFT), RL training, and deployment.
How it works
RLinf acts as a robust training backbone that supports a wide array of hardware (NVIDIA, AMD, Huawei Ascend, Moore Threads, Biren GPUs) and software ecosystems (PyTorch). It implements a unified robotics interface to manage hardware, tasks, and rollout wrappers. The system supports various training paradigms, including:
- VLA (Vision-Language-Action) Training: Scalable RL training for VLA models across different architectures and simulators.
- Real-World Integration: Treating physical robots as first-class resources for online policy learning.
- System Optimizations: Using techniques like DynaRL for dynamic compute reallocation and FUSCO for accelerated MoE communication to increase training throughput.
- World Model Integration: Supporting RL fine-tuning using world models as simulators.
Who it’s for
It is designed for AI researchers and engineers working on embodied intelligence, robotic control, and autonomous agents who need a high-performance framework to move models from simulation to real-world hardware.
Highlights
- Broad Hardware Support: Compatible with multiple GPU vendors beyond NVIDIA, including ROCm, CANN, and MUSA.
- Deep Robotics Integration: Official adoption by Isaac Lab v3.0.0 and support for various robots like Franka and XSquare Turtle2.
- Diverse RL Support: Implements GRPO, SAC, IQL, and DAgger, as well as support for SFT and RL fine-tuning of VLA models.
- Performance Optimized: Achieves significant speedups in simulators (e.g., 25× for BEHAVIOR) through system-level optimizations.
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