LiteReality/LiteReality

[NeurIPS 2025] LiteReality: Graphics-Ready 3D Scene Reconstruction from RGB-D Scans

What it solves

LiteReality transforms raw RGB-D scans (captured via devices like LiDAR-equipped iPhones) into high-quality, graphics-ready 3D scenes. It bridges the gap between messy real-world scans and clean, renderable 3D models by reconstructing scenes with physically-based rendering (PBR) materials.

How it works

The system processes scans through a multi-stage pipeline:

  1. Object Reconstruction: It identifies and reconstructs individual objects within the scanned scene.
  2. Material Painting: It assigns realistic PBR materials to these objects, utilizing a material database and multimodal models (including CLIP, DinoV2, Qwen-VL, and SAM) to ensure visual accuracy.
  3. Scene Integration: The final output is integrated into a complete 3D scene, exported as GLB or native Blender files for professional rendering.

Who it’s for

This tool is designed for researchers and developers in computer vision, graphics, and robotics who need to convert real-world indoor environments into editable, high-fidelity 3D digital twins.

Highlights

  • Graphics-Ready Output: Produces GLTF/GLB and Blender files with full PBR materials.
  • Multimodal Integration: Leverages advanced vision-language models for material assignment.
  • Mobile Compatibility: Works with scans captured via Apple RoomPlan and the 3D Scanner App.
  • End-to-End Pipeline: Handles everything from raw RGB-D input to final rendered visualization.

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