EnoxSoftware/OpenCVForUnity
OpenCV for Unity (Untiy Asset Plugin)
OpenCV for Unity
What it is
- A Unity asset that wraps the OpenCV library, letting Unity developers call OpenCV functions directly from C# scripts.
- The repository contains example code, demo builds, and documentation needed to use the asset.
Key points
- Platform support: Works in the Unity editor and builds for WebGL (including SIMD, threading, and WebGPU variants) and Android (APK provided).
- Demo apps: Ready‑to‑run WebGL demos showcase image‑processing pipelines (e.g., filters, feature detection) under different performance modes.
- Documentation: Includes a PDF manual, an online API reference, and video tutorials for setup and basic usage.
- Dependency: The asset itself must be purchased from the Unity Asset Store; this repo supplies the supporting code and examples.
Typical use‑cases
- Adding real‑time computer‑vision capabilities (object detection, tracking, image filters) to Unity games or AR/VR experiences.
- Prototyping vision‑based interaction without leaving the Unity workflow.
- Deploying vision algorithms to WebGL or Android directly from Unity.
Getting started
- Purchase and import OpenCV for Unity from the Unity Asset Store (link provided in the README).
- Clone this repository and open the Unity project.
- Follow the Setup Guide video (linked in the README) to configure the asset.
- Run one of the demo scenes or explore the API docs to start calling OpenCV functions from your scripts.
Resources
- Asset Store page: https://assetstore.unity.com/packages/tools/integration/opencv-for-unity-21088
- Demo builds: WebGL demos and Android APK linked in the README.
- API docs: https://enoxsoftware.github.io/OpenCVForUnity/doc/html/annotated.html
- Official website: https://enoxsoftware.com/opencvforunity/
All information is taken directly from the repository’s README; no additional features are inferred.
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