EnoxSoftware/OpenCVForUnity

OpenCV for Unity (Untiy Asset Plugin)

OpenCV for Unity

What it is

  • A Unity asset that wraps the OpenCV library, letting Unity developers call OpenCV functions directly from C# scripts.
  • The repository contains example code, demo builds, and documentation needed to use the asset.

Key points

  • Platform support: Works in the Unity editor and builds for WebGL (including SIMD, threading, and WebGPU variants) and Android (APK provided).
  • Demo apps: Ready‑to‑run WebGL demos showcase image‑processing pipelines (e.g., filters, feature detection) under different performance modes.
  • Documentation: Includes a PDF manual, an online API reference, and video tutorials for setup and basic usage.
  • Dependency: The asset itself must be purchased from the Unity Asset Store; this repo supplies the supporting code and examples.

Typical use‑cases

  • Adding real‑time computer‑vision capabilities (object detection, tracking, image filters) to Unity games or AR/VR experiences.
  • Prototyping vision‑based interaction without leaving the Unity workflow.
  • Deploying vision algorithms to WebGL or Android directly from Unity.

Getting started

  1. Purchase and import OpenCV for Unity from the Unity Asset Store (link provided in the README).
  2. Clone this repository and open the Unity project.
  3. Follow the Setup Guide video (linked in the README) to configure the asset.
  4. Run one of the demo scenes or explore the API docs to start calling OpenCV functions from your scripts.

Resources


All information is taken directly from the repository’s README; no additional features are inferred.

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