Donchitos/Claude-Code-Game-Studios
Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.
Claude Code Game Studios
What it is – A template that turns a single Claude Code session into a full‑featured, AI‑driven game‑development studio. It ships with 49 specialized agents, 74 slash‑command skills, 15 validation hooks, and a hierarchy of directors, leads, and specialists that mimic a real game studio’s workflow.
Core ideas
- Studio hierarchy – Directors (creative, technical, producer) delegate to department leads (design, programming, art, audio, narrative, QA, release) who in turn coordinate specialists (gameplay programmer, level designer, sound designer, etc.).
- Agent coordination – Vertical delegation, horizontal consultation, and escalation rules keep the AI team organized and prevent unilateral changes.
- Rigor modes – A single
modes.rigorsetting (minimal,standard,full) toggles how many documents, reviews, and QA checks are required, letting you start fast and scale up. - Slash commands – All 74 skills are invoked with
/inside Claude Code (e.g.,/brainstorm,/setup-engine godot 4.7,/create-epics,/code‑review). They cover every stage from concept to release. - Safety hooks – Bash scripts run automatically on commits, pushes, asset changes, and other actions to enforce coding standards, prevent hard‑coded values, and keep an audit trail.
What you get
| Category | Count | What it contains |
|---|---|---|
| Agents | 49 | Markdown/YAML definitions for each role, with model selection (Opus for directors, Sonnet for many specialists, or inherit your session’s model). |
| Skills | 74 | Slash‑command implementations for onboarding, design, art, architecture, story/sprint management, reviews, QA, production, release, and team orchestration. |
| Hooks | 15 | Pre‑ and post‑tool scripts that validate commits, pushes, reads, writes, asset JSON, registry changes, and more. |
| Rules | 14 | Path‑scoped coding standards (e.g., gameplay code, engine code, UI, network, security). |
| Templates | 62 | Ready‑to‑use documents: GDD sections, UX specs, ADRs, sprint plans, HUD designs, accessibility checklists, etc. |
Getting started (quick steps)
- Clone the repo
git clone https://github.com/Donchitos/Claude-Code-Game-Studios.git my-game cd my-game - Open a Claude Code session at the repository root:
claude - Run the starter command
The system asks about your project’s state and creates/startproject.yamlwith sensible defaults. - Pick a workflow – e.g.
/brainstormto generate game ideas./setup-engine godot 4.7(orunity,unreal) to configure the engine./create-epics→/create-stories→/dev-story→/story-doneto iterate on a feature.
- Adjust rigor (optional) with
/settings modes.rigor=standardorfull.
Configuration
project.yaml– Single source of truth for engine choice, naming conventions, and the six internal knobs that composemodes.rigor(workflow, docs density, QA level, story granularity, review mode, team size).- Local overrides – Create
project.local.yaml(git‑ignored) to change settings just for you (e.g., solo review mode). - Settings UI –
/settingsshows or edits any field;/helpexplains each knob.
Engine support
| Engine | Lead agent | Specialist set |
|---|---|---|
| Godot 4 | godot-specialist |
GDScript, Shaders, GDExtension |
| Unity | unity-specialist |
DOTS/ECS, Shaders/VFX, Addressables, UI Toolkit |
| Unreal 5 | unreal-specialist |
GAS, Blueprints, Replication, UMG/CommonUI |
Select the appropriate lead with /setup-engine <engine> <version>.
Development & testing
studio-tests/– Lint and behavior tests for the agents and skills themselves (/skill-test static,/skill-test spec,/skill-improve).- Game code lives under
src/(engine‑specific) and is tested separately intests/. - Hooks run automatically; missing optional tools only reduce validation, not break the workflow.
License & support
- MIT License – free to use, modify, and redistribute.
- Support – Buy‑me‑a‑Coffee, GitHub Sponsors, and the repository’s issue tracker for bugs or feature requests.
TL;DR
Claude Code Game Studios is a ready‑made, AI‑driven scaffolding that gives you a virtual game‑dev studio inside Claude Code. By invoking slash commands you can run structured design, coding, art, QA, and release processes while the 49 agents enforce standards, ask for your approval, and keep an audit trail. It works with Godot, Unity, or Unreal and is configurable via a single project.yaml file.
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