Unity-Technologies/unity-agent-plugin
Unity plugin for third-party agent platforms
Unity‑Agent‑Plugin – AI‑assisted Unity development
What it is – A plugin that adds a Unity skill to Anthropic’s Claude Code and Codex agents. Once installed, the agents can understand natural‑language requests and automatically generate or modify Unity project assets (scripts, UI, ads, IAP, rendering settings, etc.) on behalf of the developer.
How it works – The repository ships a skill package (unity@unity‑agent‑plugin) that the Claude Code or Codex runtime loads. When you ask the agent to “add in‑app purchases” or “fix blurry pixel art”, the skill translates the request into Unity‑specific API calls, creates the necessary C# files, scene objects, or project settings, and applies them to the open Unity project.
Installation
- Via the built‑in marketplace commands inside a Claude Code session:
/plugin marketplace add Unity-Technologies/unity-agent-plugin /plugin install unity@unity-agent-plugin - Or from a terminal with the
claudeCLI (or the analogouscodexCLI for Codex). - Manual install: clone the repo and symlink it into
~/.claude/skills/unity.
Verification – In Claude Code type /unity: to see the skill list; in Codex run codex plugin list and you should see unity@unity-agent-plugin marked as installed and enabled.
Typical usage – After installation, simply describe what you need in plain English, e.g.:
- Add a rewarded video ad that grants coins.
- Create a hex‑tile palette for level design.
- Fix TextMeshPro Chinese characters showing as empty boxes. The agent will generate the appropriate Unity assets and code without you writing them manually.
Supported Unity versions – Unity 6 and newer.
Support & feedback – Bugs or feature requests are handled through the official Unity Discussions forum linked in the README.
License – Distributed under the Unity Companion License (see LICENSE.md).
All details are taken directly from the repository’s README.
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